Verified game profile
Link a real game account so rank and profile details are dependable.
Joync is a free social matchmaking app for Korean gamers on Android and iOS. Build a verified game profile, find teammates for a specific queue and role, and grow lasting communities through Houses.
Joync supports several games, including League of Legends. The app is designed around trusted identity, practical teammate discovery, and communities that continue beyond a single match.
Link a real game account so rank and profile details are dependable.
Recruit teammates for the specific mode, tier range, role, and playstyle you need.
Join or build a community with its own members, chat, activity, and identity.
Arrange custom matches between Houses and keep fair in-app standings.
These are live Joync product screens in Korean. The flow begins with finding an active party, continues through a detailed recruitment post, and grows into a House and a persistent player profile.
The home screen surfaces live recruitment posts, favorite games, community shortcuts, events, and rankings without hiding the primary task: finding people to play with.




Players can browse recommendations, compare structured recruitment cards, and open a detailed post before applying. Hosts communicate exactly what the party needs.

Houses combine approval-based membership, chat, Discord, rankings, announcements, boosts, and friendly inter-House competition.

Profiles bring together manner score, preferred style, activity time, microphone preferences, game identity, and customization.
Riot data supports identity, teammate context, self-improvement, and fair moderation inside Joync. It is never used to create a competing skill ladder or a betting product.
Every statistic read from the Riot API—including the full playstyle radar chart and its reference comparison—is available to every Joync user at no cost.
A player enters a Riot ID. Joync confirms that the account exists and attaches its PUUID to the Joync profile. This is what makes tier badges trustworthy—without verification, anyone could claim any rank.
Joync shows a player's current Solo or Flex tier on profiles and party listings. Party hosts can set a minimum tier, such as “Gold and above.” Tier data is refreshed no more than once per hour for each user.
A player's top three champions by mastery appear on the profile so prospective teammates can understand what that person actually plays.
On request, Joync reads the player's most recent 30 ranked matches and computes averages for a private self-improvement view. The radar chart compares the player's own results against a hand-authored reference table for their tier and role. It is not a player-to-player ranking, and Joync publishes no leaderboard derived from these metrics.
Two Houses can arrange a friendly custom match in Joync. Both sides report the result. In the current League implementation, when every participant has a linked account, Joync looks up the relevant match to confirm the winner instead of relying only on self-reporting. This prevents falsified results in Joync's House standings.
Migration note. We understand that a player's custom match data may only be made available to that player through RSO. Because our current flow derives a win/loss outcome visible to the opposing House, we believe the Tournament API is the correct long-term mechanism. We intend to issue tournament codes and receive results through the official callback. Until that migration is approved, automatic verification can be disabled and the feature falls back to manual confirmation by both Houses.
If a player reports a teammate for leaving a match, Joync checks match data before that report can affect the reported player's standing. Match data is never displayed for this purpose; it is used internally only to determine whether the accusation is substantiated.
All Riot API requests are made from Firebase Cloud Functions in the server environment. The client never receives the API key or calls Riot using that secret.
Joync's subscription pays for Joync-created interpretation and community tools—not exclusive access to data received from Riot.
The entire self-improvement view remains available without a subscription.
On the League side, paid access adds one editorial layer created by Joync.
We have removed concepts that could undermine Riot's official competitive system or turn match outcomes into wagering.
A prototype percentile ranking based on Riot performance metrics was disabled before launch because it could function as an alternative to the official ranked ladder.
A prototype that allowed users to wager in-app currency on match results was removed to comply with Riot's prohibition on betting.